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Late Entries to a Survey of Bestiaries
The staff of the Poison Pie Publishing House assembled a survey of one hundred bestiaries, posting an entry on their blog for each day from June 1, 2016 to September 8, 2016. When they were done, there were additional bestiaries that they did not want to omit entirely. This page lists latecomers to the survey added monthly in 2025.
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January 4, 2025
Ruins of Symbaroum Bestiary
lead designers: Mattias Johnsson Haake, Mattias Lilja & Jacob Rodgers
interior artist: Martin Grip
cover artist: Martin Grip
publisher: Free League
publication date: 2022
cover: hardcover
number of pages: 236
ISBN-10: 91-89143-27-2
ISBN-13: 978-91-89143-27-2
catalog number: FLFSYM020
description: This bestiary contains descriptions of ninety creatures and sixty NPCs from the Ruins of Symbaroum campaign setting. It is compatible with the 5th edition of the Dungeons & Dragons Role Playing Game.
Our featured entry from this bestiary is the darkling.
THERE ARE BEINGS in the Davokar region
which almost never leave the woods and
thus are seldom seen on Ambrian soil. One of
these is the creature that in ancient barbarian legends
is called the Darkling, or sometimes Nightling. They are
an intelligent race which has existed in the area since
long before humans came wandering across the Ravens.
It appears they have never been dominant, never sought
conquest and barely left any trace of their existence in
the form of buildings or writing.
THE FEW ACCOUNTS that speak of these creatures are
consistent on a couple of issues, whether they come
from alleged encounters or conversations with knowledgeable
barbarians. Darklings do not seem to discriminate
between cultural beings and the beasts
of the wilds, meaning that humans as well as elves
and trolls are counted among their prey. Aside from
this, their strangest and most prominent feature is
their resistance to mystical influence - a characteristic
that some witches claim has to do with them,
from tradition and necessity, living in total harmony
with Wyrtha, without trying to cultivate, refine or
manipulate nature.
AS A CONSEQUENCE, the darklings are genuine huntergatherers,
and their hunting takes place in both the
woods and the Underworld. They use simple weapons,
such as bows, spears and traps, often without metal.
giving them the quality Blunt. However, the leaders
sometimes have tips of bog iron, or weapons inherited
from killed prey animals.
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February 1, 2025
Ultimate Bestiary: Secrets of the Fey
authors: Lou Fryer & Ralph Stickley
interior artists: George Mason, Takashi Tan & Yulia Zhuchkova
cover artist: uncredited
publisher: Nord Press
publication date: 2024
cover: hardcover
number of pages: 236
ISBN-10: 1-946669-68-7
ISBN-13: 978-1-946669-68-1
description: This bestiary presents more than 130 beasts from the Feywild. The book is compatible with 5th edition of Dungeons and Dragons.
Our featured entry from this bestiary is a member of the Fey Court, the decadent regent.
No amount of mortal politicking can prepare an outsider for the
multi-layered morass of vipers that is The Fey Court. It is an evershifting
landscape of deceit, bargains, and extravagance where very
little can be assumed, and even less can be trusted. The Court is
theoretically responsible for governing all fey though, as notoriously
capricious as they tend to be, many fey (perhaps even most) pay
them little mind, and less homage. For some, The Court is more akin
to a pantheon than a governing body and, given the power of some
individual Courtiers, it is not an unreasonable assessment.
There are various subdivisions assigned to those counted among The
Court by outsiders, which can be useful abstractions but are somewhat
misleading, something like trying to draw a hard line between colors
on an infinite spectrum; while everyone within The Court knows their
place in the web, their overall view is far more fluid and subjective.
Broadly speaking, The Fey Court can be divided into four, though
whether they are entirely separate entities or aspects of the same beings
encountered in a different mood or season is difficult to tell. There are
certainly rivalries between individuals known to belong to one court
or another, but it would not be beyond the realms of reason (so far as
such a thing can be said to exist in The Court) that one Courtier would
have an ongoing feud with themself wearing a different mask in order
to keep up appearances. Spring, Summer, Autumn, and Winter are
the most common names for these divisions, though some prefer the
celestial Waxing, Full, Waning, and Stars, or Maiden, Mother, Crone,
and Death (a naming convention which must have hags to thank
somewhere in its origin). In any case, the sequence of The Courts
suggests the myriad natural cycles of life, death, and rebirth.
Within these divisions are two factions which, even more than the
names of the Courts themselves, are labels assigned by outsiders,
defined as they are by their attitudes to mortals: Seelie and Unseelie.
In general, Seelie Fey are more benevolent, happy to be left alone,
and at least aware - in a detached sort of way - of differences in
culture between mortals and fey (and therefore likely to gently warn
a transgressor of any breaches of conduct made through ignorance).
Unseelie are more malicious, often seeing mortals as an existential
threat in need of destruction or subjugation. While this may seem
like a split of good and evil, the reality is more complex, and neither
camp is to be entirely trusted.
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March 1, 2025
Monster Core
authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland & Mark Seifter
interior artist: David Alvarez et al.
cover artist: Wayne Reynolds
publisher: Paizo Publishing
publication date: 2024
cover: hardcover
number of pages: 376
ISBN-10: 1-64078-566-3
ISBN-13: 978-1-64078-566-3
description: This bestiary contains descriptions of over 400 creatures. This book is compatible with the 2nd edition of the Pathfinder Role Playing Game.
Our featured entry from this bestiary is the homunculus.
A homunculus is a tiny servitor construct created by a crafter to serve as
a spy, scout, messenger, or assistant. When a crafter first begins to study
the art of creating constructs, they often craft a homunculus first, since the
creation process is simple and inexpensive due to a magical shortcut: the use
of the creator's own blood. This forges a link between the homunculus and
its master, causing the homunculus to gain a spark of the creator's intellect,
as well as the same moral values and some of the creator's basic personality
traits. Homunculi left to their own devices never stray far from their masters.
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April 5, 2025
Land of Eem Bestiary Volume 1
authors: Ben Costa & James Parks
interior artists: Ben Costa & Sean Kiernan with contributions by Alex Ahad & Ben Seto
cover artist: Sean Kiernan
publisher: Exalted Funeral
publication date: February, 2025
cover: hardcover
number of pages: 200
ISBN-10: obsolete
ISBN-13: 979-8-88756-064-9
description: This bestiary contains descriptions of 190 creatures, critters and creepers. This book is compatible with the Land of Eem Role Playing Game.
Our featured entry from this bestiary is the cattypillar.
This fluffy six-legged feline faerie critter is a wily—albeit
lower tier—predator that dwells primarily in forests.
With an ability to teleport several feet away, they are
highly feared by forest boggles, faeries, and other tiny
creatures. However, they are often tamed by the very
same creatures as pets and mounts. Gnomes, witches,
and warlocks also have an affinity for cattypillar familiars
whose antennae are especially attuned to perceive the
furtive patter of approaching threats.
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May 3, 2025
Inferno: Virgilio's Untold Tales
authors: Mauro Longo, Two Little Mice & Thomas Mazzantini
interior artist: Daniela Diubellini et al.
cover artist: Daniela Diubellini
publisher: Acheron
publication date: 2023
cover: hardcover
number of pages: 238
ISBN-10: 88-32198-87-8
ISBN-13: 978-8832198-87-4
description: This volume is described as the "Dungeon Master's Guide" and "Monster Manual" for a Campaign Setting adapting Dante Alighieri's "The Divine Comedy" into a tabletop role playing game. Chapter 5, titled "Evils of Hell", is the bestiary, containing descriptions of 25 creatures. This book is compatible with the 5th edition of the Dungeons & Dragons Role Playing Game.
Our featured entry from this bestiary are the Furies: Megera, Aletto and Tisifone.
Megera, Aletto, and Tisifone are the three
sovereign furies, three sisters who have
spawned all other furies and lead the flights
that overrun the City of Dite. They are also known as
the Erinyes, Guardians of the High Tower, and personal
maidservants of Ecate.
When men still paid homage to Olympus, the Erinyes,
along with Fate, were the only authority to rule over
the gods themselves. Even Jupiter had to bow his head
before the Sisters of Vengeance, as their wrath was
unavoidable.
Now Megera, Aletto, and Tisifone guard the palace of
Ecate in the City of Dite. From their necks hang the
keys that open the secret passage under the throne of
the Queen of Eternal Weeping, and their eerie is the
next-to-last level of the High Tower.
Aletto, the youngest, wields a thorny whip. This fury is
known as "Restless", as her indomitable will does not
allow her to sleep, but also prevents her from being
incapacitated or stunned. Aletto is prone to madness
and often stops in the middle of a fight to speak to the
wind or strike with her whip someone who only she
can see.
Tisifone is the highest and strongest sister. She wields
a scorching iron, as the ones used to brand cattle, and
the snakes of her hair are so long that they cover her
face and hide her eyes.
Megera is the oldest sister. Her body looks mummified
her wrinkled head is covered with just a few snakes
but she is the fastest and most agile of the sisters. Her
snakes look asleep and pose no danger. Unlike Aletto
and Tisifone, Megera knows when she must retreat
from a fight, or stay back to guide her sisters.
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June 7, 2025
Morte's Planar Parade
project leads: Justice Ramin Arman & F. Wesley Schneider
writers: Dan Dillon, Ben Petrisor & F. Wesley Schneider
interior artist: Mark Behm
cover artist: Dmitry Burmak
publisher: Wizards of the Coast
publication date: 2023
cover: hardcover
number of pages: 64
ISBN-10: 0-7869-6904-0
ISBN-13: 978-0-7869-6904-3
description: This book provides descriptions of more than fifty creatures that roam the planes beyond the Prime Material in the Dungeons & Dragons multiverse. This book is compatible with the 5th edition of the Dungeons & Dragons Role Playing Game.
note: This book was released in a set titled, "Planescape: Adventures in The Multiverse", which included three volumes and a Dungeon Master's Screen, packaged in a slipcase. The other two volumes were "Sigil and the Outlands" and "Turn of Fortune's Wheel".
Our featured entry from this bestiary is the dabus.
Among the bustling throngs of Sigil's streets float
gray-skinned, vaguely humanlike figures with curled
horns. Where they travel, cracks in the mortar seal
shut, stray bricks float baok into place, and ruined
city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the
Lady of Pain.
Dabus patrol the City of Doors to maintain public buildings, portals, and utilities. They use their
innate ability to manipulate Sigil's infrastructure
not only to effect repairs but also to combat indiriduals
who disrupt the city's operations or violate
the Lady's edicts, hurling bricks at troublemakers
and subduing them by causing the streets to sprout
grasping cobblestone hands.
When dabus communicate, rather than speaking
or signing words, they create esoteric illusory
images and symbols in front of themselves. Scholars
have yet to determine the origin of dabus's
difficult-to-comprehend rebuses, though some speculate
their etymology predates Sigil itself.
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July 5, 2025
Kingmaker Adventure Path Bestiary
authors: Jeremy Corff et al.
interior artists: David Alvarez et al.
cover artist: uncredited
publisher: Paizo
publication date: 2022
cover: hardcover
number of pages: 208
ISBN-10: 1-64078-436-5
ISBN-13: 978-1-64078-436-9
description: This bestiary describes creatures appearing in the Kingmaker Adventure Path, originally created for the Pathfinder Roleplaying Game in 2010. This version of the bestiary contains over 275 monsters and villains and is compatible with the 5th edition of the Dungeons & Dragons Role Playing Game.
Our featured entry from this bestiary is the tendriculos.
These strange amalgams of plant and fungus with animal
tendencies form where the natural world is corrupted by
foul magic or frayed planar boundaries. Tendriculoses
are instinctive ambush predators who seek out lightly
traveled forest paths and lie in wait in the undergrowth.
They dwell in deep woods and jungles. Those who
draw too near populated areas soon attract unwanted
attention from their ravenous appetites.
A tendriculos appears as a strange merging of fungus
and tree, with a thick trunk atop a twisting mass of coiling
roots that remain atop the ground rather than dig into the
soil. A mass of long, broad leaves hangs from its boughs,
under a "crown" of brightly colored mushrooms. The
creature has several vine-like branches that work more
like tentacles when capturing prey, and a large mouthlike
opening near the top of its trunk that it can use to gulp
down those it cakhes to slowly digest them alive.
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August 2, 2025
The Palace of the Dragon King: A Manual of Myths and Monsters
author: Matthew Meyer
interior artist Matthew Meyer
cover artists: N.A.
publisher: Matthew Meyer
publication date: 2024
cover: softcover
number of pages: 230
ISBN-10: 0-9852184-9-5
ISBN-13: 978-0-9852184-9-2
description: This book contains over one hundred creatures from Japanese folklore.
Our featured entry from this bestiary is the Ōgama.
TRANSLATION: giant toad
ALTERNATE NAMES: bakegama (monster toad)
HABITAT: mountains and rivers
DIET: carnivorous
APPEARANCE: Ōgama are enormous toads (Bufojaponicus). They can catch and drag just about
anything into their mouths with their long, sticky tongues. When ōgama exhale, their breath
appears rainbow-colored. Ōgama can change forms and disguise themselves as humans. They
sometimes carry spears.
BEHAVIOR: When a toad reaches one thousand years of age, it transforms into an ōgama. By this
age, they have grown incredibly large, and they become more dangerous as they continue to
grow. They hunt bugs, birds, and snakes by breathing rainbow-colored breath on them and then
snatching them up with their stretchy tongues. When they reach sizes of over three meters, they
begin to see even humans as food.
INTERACTIONS: Even the smallest ōgama will commit evil deeds. They are clever enough to wield
spears and chase after humans when provoked. When they rest, ōgama can easily be mistaken for
boulders. Any person foolish enough to accidentally sit on them might not live to tell about it.
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September 6, 2025
Monsters of the Armageddon
authors: Riccardo Sirignano, Simone Formicola & Marco B. Bucci
interior artist: Daniela Diubellini et al.
cover artist: Daniela Diubellini
publisher: Acheron
publication date: 2024
cover: hardcover
number of pages: 200
ISBN-13: 979-125498-103-0
description: This volume is a bestiary inspired by St. John's Book of Revelations, contained in the New Testament of the Holy Bible. It contains descriptions of about 70 creatures. This book is compatible with the 5th edition of the Dungeons & Dragons Role Playing Game.
Our featured entry from this bestiary is Famine, one of the Four Horsemen of the Apocalypse.
He uses his scales attached to a long staff to support himself while he walks; it strikes the ground with each
step he takes. This regal object is the first thing one notices: it looms high like a holy scepter, akin to the
cursed treasures of ancient Egypt. Grasping the scales is an unnaturally tall figure, lithe and lanky. Famine
is clothed in dark robes decorated with gold, recalling the splendor of ancient Middle Eastern societies. His
adorned headgear, high above his head, splits into two tips covered by a thin cloth that falls upon his shoulders.
His face, perhaps disfigured, is concealed behind a mask of precious metals. Even so, the eyes that one
can glimpse behind the slits of the mask are almost human. Their gaze appears to scan everything as though
it could weigh all it falls upon, cutting through appearances and unveiling hidden truths. The Horseman
walks, untiring, evaluating with his gaze every sip of water, every handful of grain, every gaunt animal, and
every mortal on the brink of death. All things in Famine's Domain are diseased, poisoned, and desperate.
Just as the Horseman wills it.
Famine rides a nightmare the color of night, son of parched earth and hunger
The aura of Famine. The Horseman emits a heavy
and suffocating aura that literally steals the breath
of those before him. It is an aura filled with a sense
of sudden desolation, decay, and loss, accompanied
by rancid humidity, the odor of mold and dust, and
the subtle reek of open wounds and putrefaction.
Famine's presence seems to envelop and drench its
surroundings. The air rings with buzzing swarms of
monstrous, golden insects that dance beneath the
Horseman's robes. His gaze summons insatiable
hunger and brings forth a desire impossible to
quench in the minds of those foolhardy enough
to get close enough to meet it. His voice, instead,
seems withered by time, sharp and
dry, and the Horseman emits heavy gasps
between his words.
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